We’re currently starting the preparation for the Troopers15 PacketWars Challenge, and since I’ve participated in quite some CTF games and have been involved in the preparation of a number of PacketWars Battles, I thought I’d write down some thoughts on the design of hacking challenges.
First of all, my experience is limited almost exclusively to attack-defend-CTFs or interactive war games (such as PacketWars or CCDC). While thinking about this blogpost, I also came across several terms which are used, so I decided to give a short summary:
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